User Guide
User Guide

How to use NEW META PRO

A free, no-account match analyzer for League of Legends. Paste a Match ID, get a full breakdown of every player, build, and key event in the game — plus a browseable repository of all live champions and items.

Contents

  1. Getting started
  2. Finding your Match ID
  3. Choosing your server region
  4. Reading the Match Analyzer
  5. Reading the Timeline
  6. Game Data Repository
  7. Privacy and data
  8. Known limits
  9. Getting help

01Getting started

NEW META PRO is a single-page tool. From the home page you do exactly two things:

  1. Pick your server region from the dropdown (e.g. EUN1, NA1, KR).
  2. Paste the numeric portion of a Match ID (e.g. 3921786674) and hit Analyze or Timeline.

The dropdown choice is remembered in your browser's local storage, so on every later visit the right region is already selected. No account, no sign-in, no tracking.

Tip Pasting a full Match ID with the region prefix (e.g. EUN1_3921786674) also works — the form auto-detects the region from the prefix and splits the input for you.

02Finding your Match ID

A Match ID is just a number Riot assigns to every game. There are several ways to grab one:

A

From op.gg / u.gg

Open your match history on any third-party site, click on a specific game. The Match ID is the long number in the URL after your region code, e.g. op.gg/.../matches/EUN1_3921786674.

B

From the in-game client

Riot's own client only shows abbreviated IDs. The cleanest way to get a real ID is via op.gg / u.gg / blitz.gg as above.

C

Shared by another player

If a friend gives you a full ID like EUN1_3921786674, just paste the whole thing — the region picker will auto-fill.

03Choosing your server region

League is split into platform regions. NEW META PRO supports all current public Riot platforms:

Region groupPlatforms
EuropeEUW1 (EU West), EUN1 (EU Nordic & East), TR1 (Turkey), RU (Russia), ME1 (Middle East)
AmericasNA1 (North America), BR1 (Brazil), LA1 (LAN), LA2 (LAS)
AsiaKR (Korea), JP1 (Japan)
SEA / OceaniaOC1 (Oceania), PH2, SG2, TH2, TW2, VN2

Pick the region your match was played on. If you pasted a full Match ID with prefix, the dropdown auto-syncs — no need to set it manually.

04Reading the Match Analyzer

The match page splits into two team blocks (Blue and Red) with a row per player. Each row carries a compact summary of the entire game:

ColumnWhat it shows
PlayerChampion icon, summoner level (the small badge), Riot ID, and detected lane (TOP / JUNGLE / MID / ADC / SUPPORT).
Runes/SpellsKeystone, secondary tree, and both summoner spells (Flash, Ignite, Smite, …).
KDAKills / Deaths / Assists, kill participation, and any multikills (Triple/Quadra/Penta).
CSTotal minions+monsters killed, plus CS per minute.
DamageDamage to champions, with a colour bar showing the physical / magic / true split.
TakenDamage absorbed.
GoldTotal gold earned in the game.
VisionVision score (wards placed, wards killed, control wards bought).
ItemsFinal 6 inventory slots and trinket.

Click a row for the deep dive

Clicking any player row expands an inline panel with 60+ detailed stats grouped by topic: combat (DPS, longest life, time spent dead), economy (gold per minute, gold spent), objective contributions (towers, dragons, baron, plates, inhibitors), vision split (wards placed by type), CC (time crowd-controlling others, time CC'd), healing & shielding, multikill counts, and more. Click again to collapse.

Note Some stats are only meaningful in Summoner's Rift (map id 11). For ARAM, Arena, and Nexus Blitz, certain fields will read 0 because the relevant objective doesn't exist in that mode.

05Reading the Timeline

From any analyzed match you can click View Timeline to switch into the timeline view, which gives you two complementary perspectives:

Event feed

A chronological list of every meaningful event — champion kills (with assist lists, bounty & shutdown gold callouts), elite monster kills (Dragon, Baron, Rift Herald, Voidgrubs), tower destructions, plate destructions, special kills (First Blood, Ace, Pentakill), and the game ending. Each event is colour-coded by team.

Per-minute frames

Below the feed, the game is broken into one-minute snapshots. Each frame shows every player's gold, level, CS, damage dealt, and item state at that exact moment — handy for understanding how a lead built up or where a comeback started.

06Game Data Repository

The Repository tab is a fully browseable encyclopaedia of the current patch:

The Repository's patch label (top of the page) shows exactly which Data Dragon version is currently loaded. The whole site auto-tracks Riot's latest published version on every deploy.

Live state Local data: 16.9.1 Live CDN: 16.9.1 Pinned fallback: 16.9.1

07Privacy and data

NEW META PRO is intentionally a thin viewer:

If you want to see exactly what data is fetched and how, every line of the source is published — see the Developer Documentation.

08Known limits

09Getting help

Stuck on something specific?