How to use NEW META PRO
A free, no-account match analyzer for League of Legends. Paste a Match ID, get a full breakdown of every player, build, and key event in the game — plus a browseable repository of all live champions and items.
Contents
01Getting started
NEW META PRO is a single-page tool. From the home page you do exactly two things:
- Pick your server region from the dropdown (e.g.
EUN1,NA1,KR). - Paste the numeric portion of a Match ID (e.g.
3921786674) and hit Analyze or Timeline.
The dropdown choice is remembered in your browser's local storage, so on every later visit the right region is already selected. No account, no sign-in, no tracking.
EUN1_3921786674) also works — the form auto-detects the region from the prefix and splits the input for you.
02Finding your Match ID
A Match ID is just a number Riot assigns to every game. There are several ways to grab one:
From op.gg / u.gg
Open your match history on any third-party site, click on a specific game. The Match ID is the long number in the URL after your region code, e.g. op.gg/.../matches/EUN1_3921786674.
From the in-game client
Riot's own client only shows abbreviated IDs. The cleanest way to get a real ID is via op.gg / u.gg / blitz.gg as above.
Shared by another player
If a friend gives you a full ID like EUN1_3921786674, just paste the whole thing — the region picker will auto-fill.
03Choosing your server region
League is split into platform regions. NEW META PRO supports all current public Riot platforms:
| Region group | Platforms |
|---|---|
| Europe | EUW1 (EU West), EUN1 (EU Nordic & East), TR1 (Turkey), RU (Russia), ME1 (Middle East) |
| Americas | NA1 (North America), BR1 (Brazil), LA1 (LAN), LA2 (LAS) |
| Asia | KR (Korea), JP1 (Japan) |
| SEA / Oceania | OC1 (Oceania), PH2, SG2, TH2, TW2, VN2 |
Pick the region your match was played on. If you pasted a full Match ID with prefix, the dropdown auto-syncs — no need to set it manually.
04Reading the Match Analyzer
The match page splits into two team blocks (Blue and Red) with a row per player. Each row carries a compact summary of the entire game:
| Column | What it shows |
|---|---|
| Player | Champion icon, summoner level (the small badge), Riot ID, and detected lane (TOP / JUNGLE / MID / ADC / SUPPORT). |
| Runes/Spells | Keystone, secondary tree, and both summoner spells (Flash, Ignite, Smite, …). |
| KDA | Kills / Deaths / Assists, kill participation, and any multikills (Triple/Quadra/Penta). |
| CS | Total minions+monsters killed, plus CS per minute. |
| Damage | Damage to champions, with a colour bar showing the physical / magic / true split. |
| Taken | Damage absorbed. |
| Gold | Total gold earned in the game. |
| Vision | Vision score (wards placed, wards killed, control wards bought). |
| Items | Final 6 inventory slots and trinket. |
Click a row for the deep dive
Clicking any player row expands an inline panel with 60+ detailed stats grouped by topic: combat (DPS, longest life, time spent dead), economy (gold per minute, gold spent), objective contributions (towers, dragons, baron, plates, inhibitors), vision split (wards placed by type), CC (time crowd-controlling others, time CC'd), healing & shielding, multikill counts, and more. Click again to collapse.
map id 11). For ARAM, Arena, and Nexus Blitz, certain fields will read 0 because the relevant objective doesn't exist in that mode.
05Reading the Timeline
From any analyzed match you can click View Timeline to switch into the timeline view, which gives you two complementary perspectives:
Event feed
A chronological list of every meaningful event — champion kills (with assist lists, bounty & shutdown gold callouts), elite monster kills (Dragon, Baron, Rift Herald, Voidgrubs), tower destructions, plate destructions, special kills (First Blood, Ace, Pentakill), and the game ending. Each event is colour-coded by team.
Per-minute frames
Below the feed, the game is broken into one-minute snapshots. Each frame shows every player's gold, level, CS, damage dealt, and item state at that exact moment — handy for understanding how a lead built up or where a comeback started.
06Game Data Repository
The Repository tab is a fully browseable encyclopaedia of the current patch:
- Champions — all 170+ champions with stats, abilities, passive details, lore, ally/enemy tips, and skin gallery.
- Items — searchable / tag-filterable list of all summoner's-rift-purchasable items, with full descriptions, gold breakdowns, and component / upgrade trees.
The Repository's patch label (top of the page) shows exactly which Data Dragon version is currently loaded. The whole site auto-tracks Riot's latest published version on every deploy.
16.9.1
Live CDN: 16.9.1
Pinned fallback: 16.9.1
07Privacy and data
NEW META PRO is intentionally a thin viewer:
- No accounts. There's nothing to sign in to.
- No tracking cookies. The only thing stored in your browser is your selected server region (in
localStorage) so you don't have to re-pick it every visit. - No backend storage. The server doesn't keep a database. Every Match ID you submit is fetched live from Riot's API and discarded as soon as the page is rendered.
- No third-party analytics. No Google Analytics, no pixels, no fingerprinting.
If you want to see exactly what data is fetched and how, every line of the source is published — see the Developer Documentation.
08Known limits
- Riot rate limits. The app runs on a Riot Production API key with limits of 20 requests per second and 100 per two minutes. Casual browsing never hits these, but burst-y automated traffic might briefly trigger a "rate limit exceeded" message — just wait a few seconds and try again.
- Item description data lag. Some item passives that involve scaling formulas (e.g. "heals you for (10% AP) (+3% Bonus HP)") come from a community-maintained dataset that's typically 1–3 weeks behind the live patch. For brand-new items, expect the stat block to be correct but the passive description text to occasionally show older numbers.
- Old matches age out. Riot only keeps recent matches accessible via Match-V5; very old IDs may return "match not found".
09Getting help
Stuck on something specific?
- Curious how the app is built? Read the Developer Documentation.
- Found a bug, want to suggest a feature, or just want to chat? Drop into our Discord.
- Just want to browse champions or items without analyzing a match? Head to the Repository.